Il commento più stringato e allo stesso tempo incisivo su FSTR:
This campaign is really a hard one to make into a game. Slow movement from south to north. Any normal operational level (Rgt-Div) game with 2-3 day turns would be horribly boring. This game with its one month turns but impulses showing offensive periods in that month seems to have 'cracked the code' on making this a game to play.